Subjects Offered (FET BAND)
English, Afrikaans and/or IsiXhosa are offered at Home and First Additional level
Mathematics and Mathematical Literacy are both offered
Life Orientation and Computer Applications Technology are compulsory subjects
Elective subjects:Choose one
Geography or Economics or Tourism
Business Studies or Consumer Studies
Subjects Offered (GET BAND)
School of Hope offers all subject required in the GET Band as per the CAPS Policy; this includes Mathematics, English language, Afrikaans & IsiXhosa language, Natural & Social Sciences, EMS, Creative Arts, Technology and Life Orientation
At least three learners must select a subject in order for that subject to be offered that year. This also applies to Afrikaans and IsiXhosa.
If you are interested in the world of business, then Business Studies is a subject you should be considering – whether you are planning to work for a company, manage a company or start your very own company. Business exists all around us, from the rising petrol price, to the ‘credit crunch’ to socio-economic issues such as unemployment, skills development and the state of the environment. Good business skills can make the difference between success and failure. You will find Business Studies to be a challenging, relevant and rewarding subject, heavy on content.
Business Studies is a 3-year course, starting with theory in Grade 10, then building the application of that theory in Grade 11 and developing this into strategy in Grade 12. During the course you will investigate actual businesses and gain an understanding of how businesses function. As business is ever- changing, the syllabus is full of useful insights into practical issues and opportunities, both in South Africa and globally.
English Language Skills
Communication: listening, speaking; reading and writing - the basis of learning in all areas.
Exploring personal, national and global issues through exposure to a wide range of texts.
Expressing ideas and opinions.
Critical awareness: recognising values and attitudes in texts. Correct application of language structures.
Correct application of language conventions to fit different contexts.
The competencies developed through Mathematical Literacy are those that are needed by individuals to make sense of, participate in and contribute to the twenty-first century world — a world characterised by numbers, numerically based arguments and data represented and misrepresented in a number of different ways. Such competencies include the ability to reason, make decisions, solve problems, manage resources, interpret information, schedule events and use and apply technology to name but a few. Learners must be exposed to both mathematical content and real-life contexts to develop these competencies. On the one hand, mathematical content is needed to make sense of real life contexts; on the other hand, contexts determine the content that is needed.
Geography is a science that studies physical and human processes and spatial patterns on Earth in an integrated way over space and time. It examines the spatial distribution of people and their activities, physical and humanmade features, ecosystems and interactions between humans, and between humans and the environment in a dynamic context. PURPOSE Geography enables learners to explain processes and spatial patterns, to make well-informed judgements about changing environments and contexts, to think more critically and creatively about what it means to live sustainably, to recognise how values and attitudes influence and affect the environment, and to apply a range of geographical skills and techniques to issues and challenges in a rapidly-changing world.
Computer Application Technology
CAT IS DIVIDED UP INTO SIX LEARNING AREAS:
Solve problems represented by real-life scenarios using end-user applications, which include word-processing, spreadsheet, database, and presentation applications.
The physical and non-physical components of a computer system.
The management and dissemination of digital data from one point to another.
The WWW and web page development.
Collection, storage and processing of data into presentable information. Most of this content is learned through the Practical Assessment Task (PAT).
Social issues relating to the digital age, bridging the digital divide, and responsible use of ICTs.
Learning Outcome 1
Management of the consumer role - The learner is able to demonstrate knowledge of responsible consumer practices and to effectively address consumer issues.
Learning Outcome 2
Knowledgeable consumer choices - The learner is able to make knowledgeable consumer choices about food, clothing, housing and furnishings within a given socio-economic and cultural context.
Learning Outcome 3
Responsible use of resources - The learner is able to demonstrate consumer responsibility towards the sustainability of the environment, the community and one's self through the judicious use of resources.
Learning Outcome 4
Production and marketing of food, clothing and soft furnishing products
- The learner is able to apply knowledge and demonstrate skills to produce quality consumer products and to apply entrepreneurial knowledge and skills to market these products.
School of Hope will focus on Food Production.